Building a Collegiate Esports Program


With relatively low upfront costs and high rewards, esports programs are an easy investment choice for some universities.

With global esports revenues expected to reach $1.1 billion this year, more and more colleges and universities are pressing start on competitive gaming leagues. Teams of students compete in these leagues in multiplayer games, such as League of Legends, Overwatch and Fortnite.

About 130 colleges now have their own esports teams — up from seven in 2016 — according to data from the National Association of Collegiate Esports. It’s estimated that esports will be on 150 campuses by 2020.

Additionally, nearly 200 colleges are now offering scholarships for students who participate, with a total of about $15 million in aid available.

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